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Troubleshooting

Here I'll try to help you solve your problem. If the solutions there don't work, contact me (if possible with pictures of the problem) and I'll help you via e-mail or whatsapp. And if it's more delicate, I can solve it in your PC using teamviewer / zoom / anydesk or similar. The images I show here are from real cases, from e-mails I shared with users who had some troubles.

Invisible materials?

If you see something like this when you run your project, then check this simple solution.

Pink stuff?

If you use URP or HDRP and see pink stuff, check this, you are just one click away

Player not teleporting?

General tips: - Your Main camera (the camera inside your controller) must be tagged as MainCamera - Your player must be tagged as Player Not enough? Let's continue. This is important: Your player must have either a Character Controller or a RigidBody. No matter how fancy your controller is, surely it falls within one of those two cases. If you have a Character Controller, then follow that link, you'll have to add a few lines of code to make it work. (Not necessary in version 2.0 and above) If you're using Unity's First Person Controller, see these instructions to make it work. If you're using Aedan Graves' First Person All-in-One Controller, see these instructions to make it work. If you're using other controller, let me know so I can add integration and add the necessary changes here in this documentation.

Player's zoom don't replicate on portals?

If your player zooms in and out (like in a shooter), then the portal cameras should mimic the field of view of player's camera. This should work for any controller you use, including my own and Unity's First Person Controller. Follow this simple steps, it should solve it.
Again: If the solutions there don't work, contact me (if possible with pictures of the problem) and I'll help you via e-mail or whatsapp. And if it's more delicate, I can solve it in your PC using teamviewer / zoom / anydesk or similar. Back to troubleshooting