Solution for FOV changes

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If you have a controller whose camera changes its FOV (field of view) during game, you should perform a little change so portals camera mimic that FOV change Go to portalCamMovement.cs, located in /Scripts 1) declare this variable private Camera playerCameraComp 2) initialize it, in Start method: playerCameraComp = playerCamera.GetComponent<Camera>(); like this: 3) and add this line in LateUpdate() method thisCamera.fieldOfView = playerCameraComp.fieldOfView; like this: Done! If you're still having issues, contact me! Back to troubleshooting