Solution for FOV changes
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If you have a controller whose camera changes its FOV (field of view) during game, you should perform a little change so portals camera mimic that FOV change
Go to portalCamMovement.cs, located in /Scripts
1) declare this variable
private Camera playerCameraComp
2) initialize it, in Start method:
playerCameraComp = playerCamera.GetComponent<Camera>();
like this:
3) and add this line in LateUpdate() method
thisCamera.fieldOfView = playerCameraComp.fieldOfView;
like this:
Done!
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